Oridenia
Herbs & Medicine
All of the herbs you can fine in Oridenia and their uses, as well as illnesses and injuries.
Herbs & Herbalism
Chervil
A large bush-like plant with fern-like leaves and small white flowers. The roots are brown and knobby in appearance.
Location: Sorforen Jungle, Deadlands, Snowborrow
Treatment: Chewed to extract the juice of the leave or root.
Usage: Battles infection, eases nausea and diarrhea.
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Ginger
A thin flowering plant with sharp leaves, a tall stalk, and tiny red flowers. The root is brown and knobby in appearance
Location: Leytoro Marsh, Severine Valley
Treatment: Chewed to extract the juice of the root, or shredded and soaked in water for 3 hours and drunk.
Usage: Stimulates Saliva Flow, Aids Digestion, Soothes Sore Throats
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Feverfew
A thin flowering plant with fern-like leaves, thin stalks, and small white flowers with big yellow centers.
Location: Deadlands, Snowborrow
Treatment: The leaves and stalks can be chewed to extract the juices, or it can be shredded and soaked in water for 2 hours then drunk.
Usage: Calms Inflammation, Relieves Cramps, Relieves Headaches
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Winterfat
A bush-like plant with big white fluffy tendrils at the tops of each thin stalk
Location: Great Plains, Severine Valley, Oriden Spine, Fallen Leaf Forest
Treatment: The base of the plant is cut away, crushed and soaked in water overnight, then drunk. The tufts can be used to clot bleeding wounds and be held in place by spider webs or a leaf wrap.
Usage: Promotes Blood Clotting, Assists with Seizures, Promotes Brain Activity
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Coltsfoot
Small dark yellow flowers, very similar to dandelions
Location: Deadlands, Ferion Hills, Great Plains
Treatment: Chew the leaves into a pulp, swallow or apply to paw pads.
Usage: Eases Breathing, Helps Ease Coughing, Soothes Sore/Cracked Pads
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Dandelion
Small bright yellow flowers with thin steams and spiky leaves.
Location: Everywhere
Treatment: Milky liquid drained from the stem and applied to bee stings, leaves can be chewed into a pulp, and the roots can be shredded and soaked in water.
Usage: Eases Bee Sting Swelling, Leaves Relieve Pain, Roots Ease Nausea
Mint
Downy, serrated leaves ranging from green, purple, and yellow in color. Flowers are small and white or purple.
Location: Leytoro Marsh, Fallen Leaf Forest, Sorforen Jungle
Treatment: The leaves can be eaten, or chewed and applied to the fur. You can also roll in it.
Usage: Minty Fresh Scent, Cover the Scent of the Dead, Drive Away Fleas & Ticks, Remove Ticks from the Body
Moss
A spongy green shrub, commonly found on trees and rocks in marshy areas.
Location: Leytoro Marsh, Fallen Leaf Forest, Great Plains, Ferion Hills, Sorforen Jungle
Treatment: N/A
Usage: Soaks up and Holds Liquid
Raspberry Leaves
Thick round leaves with jagged edges and red berries.
Location: Fallen Leaf Forest, Zirafell Island, Windayle Forest, Severine Valley, Great Plains
Treatment: Leaves Chewed to a Pulp, Tasty Snack
Usage: Used During Births, Leaves Promote Blood Clotting & Muscle Relaxation
Aloe Vera
Thick spiky leaves that have a jelly-like interior
Location: Sorforen Jungle
Treatment: Leaves are cut upon to extract the jelly interior, eaten or applied to the skin, or a wound.
Usage: Moisturizes Dry Paws Pads or Skin, Reduces Joint Pain, Alleviates Nausea, Used on Wounds to Heal without a Scar, Flowers can be dried and used as bedding.
Arnica
Thin stems with large yellow flowers with thin petals.
Location: Everywhere except Deadlands
Treatment: Stems can be crushed and soaked for 5 hours and drank.
Usage: Helps with inflammation, dried flowers can be used for bedding.
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Burning Bush
Small red berries with small sharp leaves.
Location: Fallen Leaf Forest, Windayle Forest, Severine Valley
Treatment: Berries are Crushed and Eaten
Usage: Induces vomiting, too much can be fatal.
Boneset
Thin stems that have thin sharp leaves with bunches of tiny white flowers
Location: Deadlands, Snowborrow, Sunset Islands
Treatment: Stems are chewed and crushed
Usage: Helps fight fevers and infection.
Injury/Illness Levels
Illness/Injury Progression
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When an injury/illness is obtained, the disadvantages of that illness/injury do not go into effect until that thread ends.
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You may not gain an injury level any higher than 2 when getting injured from a Natural 1 roll. Meaning if you get more than 2 Nat 1 rolls in a thread, they only stack up to injury level 2 and no higher.
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Illnesses are randomly rolled every 2 in-game months, this process is voluntary.
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Your character is contagious until all healing rolls have been completed, if a week passes before your healing rolls are completed, characters you've come into contact with will be rolled to see if they've contracted the illness.
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An injury that isn't healed within a week will worsen.
Ilnesses
Sour Stomach​
Contracted by: Eating rotting food, drinking tainted water, drinking too much milk, eating bones.
Symptoms: Stomach Ache, Bloating, Vomiting, Diarrhea
Notes:
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Young are typically prone to this illness.
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This illness can act as a symptom to other illnesses.
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Heatstroke
Contracted by: Excessive sun exposure, excessive heat exposure
Symptoms: Collapse, Labored Breathing/Panting, Mentally Slow, Vomiting (can be bloody), Diarrhea (can be bloody), bleeding gums, seizures
Notes:
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Can often be mitigated with a cool bath and drinking water.
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Black Cough
Contracted by: Cold Weather, exposure to illness
Symptoms: Fever, Cough, Sore Throat, Running Nose, Body Aches, Headaches, Fatigue, Sour Stomach
Notes:
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Highly contagious and mild in its early stages, if left untreated, can become very serious very quickly.
Fleas/Ticks
Contracted by: Lack of hygiene, wandering through dense foliage
Symptoms: Intense itch, nausea, fatigue, hair loss, fleas/ticks in fur
Notes:
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Very common parasites that are extremely contagious, can infect an entire tribe very quickly.
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If left untreated for too long, can prove fatal. These parasites weaken the victim, leaving them prone to other illnesses.